Games Design Personal Final Project SHMUP
There was a lot that I had to worry about during my final year of University. My final deadlines mattering more than anything previous, the fact I’m not going to read more...
Understanding how to convey something to the player is a crucial aspect of any game. And it’s something that I admittedly forgot to add when I was rushing to get read more...
This week was an interesting one as I finally reached my first major milestone which is that of a public playtest[1] of an early build of my game. My project read more...
With my project now decided, I wanted to think about my goals and aims for it. If I’m to try and plan out my milestones and key development stages I read more...
After selecting the initial idea I tried to think of a way to scale it before I began to plan it. Seeing as I had 2 and a half months read more...
An important and key aspect to designing game is not just the idea itself. Games are a large undertakings even if it’s a small one developed by a sole person. read more...
For the final project I have to decide upon a project to undertake, prepare for and develop. During this phase we’ve had about a month and a bit to come read more...
For university, I have been given the task of deciding and planning a final major games design project. The project can centre on whatever we want as long as it read more...